Come play with us! Discover room 14 at the Staatsgalerie
The lost Beckmann
Go on a VR experience in our depot
Put on your VR glasses and let's go. In our VR experience "Art Hunters" you have 20 minutes to prove that Max Beckmann's "Self-Portrait with Red Scarf" is legally in the possession of the Staatsgalerie. But why does it have to be proven at all? What does it have to do with German history? And how is it possible to prove who owns a painting and who doesn't? Our virtual archivist is already waiting for you in the depot. He will answer all your questions and help you find the solution.
Your favourite art
Find your favourites via artificial intelligence
Abstract or concrete, green or blue, or do you prefer a particular era? You don't know exactly where to find the art you like in our large collection presentation? "K_AI" will be happy to help you. You decide whether "K_AI" asks you questions or shows you a selection of comparative pairs. As soon as you have fed it your answers and your selection, it starts linking the neural networks of artificial intelligence with our Digital collection. And et voilà – you get your favourite art!
"K_AI" helps you find your favourite work online!
More about Room 14
Can art historical research knowledge also be fun?
Two years ago, the ARTIFICATION project at the Staatsgalerie started with this open question. In cooperation with the Hochschule der Medien and the FZI Forschungszentrum Informatik, it developed ideas for playful digital projects on art and research, which are now integrated into the collection presentation under the title "Room 14" and can also be played online at home. ARTIFICATION is funded by the Ministerium für Wissenschaft, Forschung und Kunst des Landes Baden-Württemberg as part of "Digitale Wege ins Museum II".
»Art Hunters – The lost Beckmann«
VR Experience for provenance research
The story of the VR Experience on the lost Beckmann is fictional. At the same time, however, it is an example from the research work on provenance. But what is provenance research? Provenance means origin, and research on provenance in museums deals with the origin of works of art. It is primarily concerned with researching works of art that were created before 1945 and entered our collection after 1933.
We systematically check whether our collection contains "Nazi-confiscated cultural property". This refers to objects that were confiscated from their rightful owners during the National Socialist era (1933-1945) or had to be sold by them under duress. With regard to such works, the museums have undertaken to find just and fair solutions with the heirs.
5 Questions for the developers
The TimeLeapVR team has developed the game "Art Hunters – the lost Beckmann" in virtual reality for our museum. Who is behind the Art Hunters development team?
Above all, there is a lot of creative passion, team spirit and courage for new things behind it – for ourselves as well as for our museum customers. Carolin Wedler, Julian Hölgert and Michael Gödde have been creating virtual art experiences alongside a great team of programmers, artists and designers since 2017. Each of us comes from a different direction: from marketing and communication to digital productions and academic computer game research. But our goal is the same: To develop innovative and participative VR experiences together with museums!
"Art Hunters – the lost Beckmann" is a game about provenance research in museums. Did you know what provenance research was before the game was developed?
Of course we went into the assignment prepared and we were generally familiar with provenance research, but in the scope of our work with the Staatsgalerie we learned an incredible amount about this topic. Our team was able to gain unique insights into the downright detective work in this field on confiscated, "degenerate" art. It's not every day that you have all these historical documents lying on the table!
Users have 20 minutes to prove that the work by Max Beckmann is legally owned by the Staatsgalerie. How did you develop the story and how did you manage to make the storytelling exciting?
Getting involved in a new topic during the concept phase always brings the advantage of looking at it with fresh eyes and asking yourself the same questions at the beginning that visitors will ask themselves. This way it is possible to filter out the most exciting facts and wrap them up in an entertaining story. The great teamwork and good communication between the Staatsgalerie and us should be emphasised – this is always immensely important for such projects that run over several months.
What challenges did you face while developing Art Hunters?
The amount of material – documents, files, pictures – on the subject of Nazi art and its confiscations takes on incredible proportions. Striking a fine balance between informative content and fun is always the challenge. You have to make decisions, concentrate on concise content, even if you would prefer to show everything. After all, the goal of an exciting experience is first and foremost to create an incentive for further engagement with the subject. The Staatsgalerie's task to us was to prepare the not so easy topic especially for teenagers and young people and to gain their interest via this relatively new communication channel Virtual Reality. Here, the museum visitor is always at the centre of our so-called Experiences, in whose enthusiasm
"K_AI" – the Artificial Intelligence
An AI application to our Digital collection
Our collection includes works of art from painting to sculpture to media art from the Middle Ages to the present. The works on display in the 12.000 qm exhibition space are only a selection of the collection. The online Digital Collection aims to make the entire collection of works publicly accessible. This has been years of work, in which we are continuously researching and digitising the artworks. "K_AI" is an experiment on the question of how we can use our large research stock of data in such a way that it also offers added value for visitors.
In Cooperation with